THE 2-MINUTE RULE FOR COLORED DICE

The 2-Minute Rule for colored dice

This gives a weapon +1 to strike and hurt, and can make it return for your hand when thrown. Given that throwing weapons can be a unusual opportunity to incorporate STR to the ranged assault roll they can be practical, but most warriors are hesitant to toss their only weapon absent or to determine ways to get through doorways though carrying fifty

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